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Using krita to draw
Using krita to draw





This reduces the amount of time we spent on some backgrounds, but usually the perspective guides in Krita handle those tasks well enough for most comic book panels that needed accurate backgrounds.Īs for why we started the ARC web comic. In our first issue, “Bunny Grade Wire Snippers”, we also used Blender to quickly tackle some of the backgrounds for specific panels. This may change in the near future though, as work is being done to make the text tools more usable in Krita. The reason why we use Inkscape for lettering is due to the vector and text tools not quite reaching the same level of usability as Inkscape.

using krita to draw

The only exception being lettering, which is done in Inkscape. Thumbnails, design, penciling, inking, coloring, and color correction for printing, these tasks are all handled with Krita. We use Krita at just about every part of the comic’s workflow. When it comes to comics, Krita is better suited for our current workflow. I still use Gimp regularly, but the tasks that I use it for have become much more specific (Graphic Design and other web graphics). I have been using Krita for about three years now, it has become my go-to application for any kind of painting and drawing, and we have made it a permanent part of our workflow for the ARC web comic. Personally, I have been using open source software, specifically Gimp and Blender, in my drawing/painting and other projects for over a decade, that is, until I ran into Krita. But this makes up a small percentage of the work done to get to a finished product. We do use some Adobe products and other operating systems for some video editing and simpler visual effects, depending on client needs. This software includes various Linux distributions for our OS, Blender, Gimp, Inkscape, Scribus, Audacity and Krita.

using krita to draw

We have always pushed for using open source software in our workflows, and it has certainly paid off for us. The work done with open source software has contributed to a large chunk of our income for four years now. I work for Thor Media. It is a small partnership between my brothers and me, located in Salt Lake City, Utah, which focuses on video production, motion graphics, visual effects, programming, and a little bit of comic books on the side. At the risk of sounding really cliché, you all help to make our dreams, and many others’dreams, come true! Published 8th January, 2015 by William Thorupįirst off we want to thank all the work put in by developers to maintain Krita, and the community that helps to fund and push Krita.







Using krita to draw